private void ShowFace(string label, CubemapFace face)
{
Cubemap cubemapRef = base.target as Cubemap;
GUI.changed = false;
Texture2D texture2D = (Texture2D)CubemapInspector.ObjectField(label, this.m_Images[(int)face], typeof(Texture2D), false, new GUILayoutOption[0]);
if (GUI.changed)
{
TextureUtil.CopyTextureIntoCubemapFace(texture2D, cubemapRef, face);
this.m_Images[(int)face] = texture2D;
}
}