// Texture processing End
public static void TextureProcessingEnd(TextureImporter a_rTextureImporter, TextureImporterSettings a_rTextureImporterSettings)
{
if(a_rTextureImporter != null)
{
a_rTextureImporter.SetTextureSettings(a_rTextureImporterSettings);
if(AssetDatabase.WriteImportSettingsIfDirty(a_rTextureImporter.assetPath))
{
AssetDatabase.ImportAsset(a_rTextureImporter.assetPath, ImportAssetOptions.ForceSynchronousImport );
AssetDatabase.Refresh();
}
}
Uni2DAssetPostprocessor.Enabled = true;
}