UnityEditor.TerrainSplatContextMenus.EditSplat C# (CSharp) Method

EditSplat() private method

private EditSplat ( MenuCommand item ) : void
item MenuCommand
return void
        internal static void EditSplat(MenuCommand item)
        {
            Terrain context = (Terrain) item.context;
            string title = "Edit Terrain Texture";
            switch (context.materialType)
            {
                case Terrain.MaterialType.BuiltInStandard:
                    title = title + " (Standard)";
                    break;

                case Terrain.MaterialType.BuiltInLegacyDiffuse:
                    title = title + " (Diffuse)";
                    break;

                case Terrain.MaterialType.BuiltInLegacySpecular:
                    title = title + " (Specular)";
                    break;

                case Terrain.MaterialType.Custom:
                    title = title + " (Custom)";
                    break;
            }
            TerrainSplatEditor.ShowTerrainSplatEditor(title, "Apply", (Terrain) item.context, item.userData);
        }