internal static void EditSplat(MenuCommand item)
{
Terrain context = (Terrain) item.context;
string title = "Edit Terrain Texture";
switch (context.materialType)
{
case Terrain.MaterialType.BuiltInStandard:
title = title + " (Standard)";
break;
case Terrain.MaterialType.BuiltInLegacyDiffuse:
title = title + " (Diffuse)";
break;
case Terrain.MaterialType.BuiltInLegacySpecular:
title = title + " (Specular)";
break;
case Terrain.MaterialType.Custom:
title = title + " (Custom)";
break;
}
TerrainSplatEditor.ShowTerrainSplatEditor(title, "Apply", (Terrain) item.context, item.userData);
}