internal static void EditDetail(MenuCommand item)
{
Terrain context = (Terrain) item.context;
DetailPrototype prototype = context.terrainData.detailPrototypes[item.userData];
if (prototype.usePrototypeMesh)
{
TerrainWizard.DisplayTerrainWizard<DetailMeshWizard>("Edit Detail Mesh", "Apply").InitializeDefaults((Terrain) item.context, item.userData);
}
else
{
TerrainWizard.DisplayTerrainWizard<DetailTextureWizard>("Edit Grass Texture", "Apply").InitializeDefaults((Terrain) item.context, item.userData);
}
}