UnityEditor.TargetChoiceHandler.SetPrefabOverride C# (CSharp) Method

SetPrefabOverride() static private method

static private SetPrefabOverride ( object userData ) : void
userData object
return void
        internal static void SetPrefabOverride(object userData)
        {
            SerializedProperty property = (SerializedProperty) userData;
            property.prefabOverride = false;
            property.serializedObject.ApplyModifiedProperties();
            EditorUtility.ForceReloadInspectors();
        }