UnityEditor.TagManagerInspector.NewElement C# (CSharp) Method

NewElement() private method

private NewElement ( Rect buttonRect, ReorderableList list ) : void
buttonRect UnityEngine.Rect
list UnityEditorInternal.ReorderableList
return void
        private void NewElement(Rect buttonRect, ReorderableList list)
        {
            buttonRect.x -= 400f;
            buttonRect.y -= 13f;
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = s => InternalEditorUtility.AddTag(s);