UnityEditor.StaticOcclusionCulling.Clear C# (CSharp) Method

Clear() private method

private Clear ( ) : void
return void
        public static extern void Clear();
        /// <summary>

Usage Example

示例#1
0
        private void BakeButtons()
        {
            float width = 95f;

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            bool flag = !EditorApplication.isPlayingOrWillChangePlaymode;

            GUI.enabled = StaticOcclusionCulling.umbraDataSize != 0 && flag;
            if (GUILayout.Button("Clear", new GUILayoutOption[1] {
                GUILayout.Width(width)
            }))
            {
                StaticOcclusionCulling.Clear();
            }
            GUI.enabled = flag;
            if (StaticOcclusionCulling.isRunning)
            {
                if (GUILayout.Button("Cancel", new GUILayoutOption[1] {
                    GUILayout.Width(width)
                }))
                {
                    StaticOcclusionCulling.Cancel();
                }
            }
            else if (GUILayout.Button("Bake", new GUILayoutOption[1] {
                GUILayout.Width(width)
            }))
            {
                StaticOcclusionCulling.GenerateInBackground();
            }
            GUILayout.EndHorizontal();
            GUI.enabled = true;
        }
All Usage Examples Of UnityEditor.StaticOcclusionCulling::Clear