UnityEditor.SpriteUtilityWindow.DrawTexturespaceBackground C# (CSharp) Method

DrawTexturespaceBackground() protected method

protected DrawTexturespaceBackground ( ) : void
return void
        protected void DrawTexturespaceBackground()
        {
            float num = Mathf.Max(this.maxRect.width, this.maxRect.height);
            Vector2 vector = new Vector2(this.maxRect.xMin, this.maxRect.yMin);
            float num2 = num * 0.5f;
            float a = !EditorGUIUtility.isProSkin ? 0.08f : 0.15f;
            float num4 = 8f;
            SpriteEditorUtility.BeginLines(new Color(0f, 0f, 0f, a));
            for (float i = 0f; i <= num; i += num4)
            {
                SpriteEditorUtility.DrawLine((Vector3) (new Vector2(-num2 + i, num2 + i) + vector), (Vector3) (new Vector2(num2 + i, -num2 + i) + vector));
            }
            SpriteEditorUtility.EndLines();
        }