UnityEditor.SpriteUtilityWindow.Styles.Styles C# (CSharp) Method

Styles() public method

public Styles ( ) : System
return System
            public Styles()
            {
                this.toolbar.margin.top = 0;
                this.toolbar.margin.bottom = 0;
                this.alphaIcon = EditorGUIUtility.IconContent("PreTextureAlpha");
                this.RGBIcon = EditorGUIUtility.IconContent("PreTextureRGB");
                this.preToolbar.border.top = 0;
                this.createRect.border = new RectOffset(3, 3, 3, 3);
                this.notice = new GUIStyle(GUI.skin.label);
                this.notice.alignment = TextAnchor.MiddleCenter;
                this.notice.normal.textColor = Color.yellow;
                this.dragBorderdot.fixedHeight = 5f;
                this.dragBorderdot.fixedWidth = 5f;
                this.dragBorderdot.normal.background = EditorGUIUtility.whiteTexture;
                this.dragBorderDotActive.fixedHeight = this.dragBorderdot.fixedHeight;
                this.dragBorderDotActive.fixedWidth = this.dragBorderdot.fixedWidth;
                this.dragBorderDotActive.normal.background = EditorGUIUtility.whiteTexture;
                this.smallMip = EditorGUIUtility.IconContent("PreTextureMipMapLow");
                this.largeMip = EditorGUIUtility.IconContent("PreTextureMipMapHigh");
            }
        }
SpriteUtilityWindow.Styles