public void OnPostprocessTexture(Texture2D tex)
{
if ((SpriteEditorWindow.s_Instance != null) && base.assetPath.Equals(SpriteEditorWindow.s_Instance.m_SelectedAssetPath))
{
if (!SpriteEditorWindow.s_Instance.m_IgnoreNextPostprocessEvent)
{
SpriteEditorWindow.s_Instance.m_ResetOnNextRepaint = true;
SpriteEditorWindow.s_Instance.Repaint();
}
else
{
SpriteEditorWindow.s_Instance.m_IgnoreNextPostprocessEvent = false;
}
}
}
}