UnityEditor.SnapGuideCollection.SnapToGuides C# (CSharp) Method

SnapToGuides() public method

public SnapToGuides ( float value, float snapDistance ) : float
value float
snapDistance float
return float
        public float SnapToGuides(float value, float snapDistance)
        {
            if (this.guides.Count != 0)
            {
                KeyValuePair<float, List<SnapGuide>> pair = new KeyValuePair<float, List<SnapGuide>>();
                float positiveInfinity = float.PositiveInfinity;
                foreach (KeyValuePair<float, List<SnapGuide>> pair2 in this.guides)
                {
                    float num3 = Mathf.Abs((float) (value - pair2.Key));
                    if (num3 < positiveInfinity)
                    {
                        pair = pair2;
                        positiveInfinity = num3;
                    }
                }
                if (positiveInfinity <= snapDistance)
                {
                    value = pair.Key;
                    this.currentGuides = pair.Value;
                }
                else
                {
                    this.currentGuides = null;
                }
            }
            return value;
        }
    }

Usage Example

        internal static float SnapToGuides(float value, float snapDistance, int axis)
        {
            if (EditorGUI.actionKey)
            {
                return(value);
            }
            SnapGuideCollection snapGuideCollection = (axis != 0) ? RectTransformSnapping.s_SnapGuides[1] : RectTransformSnapping.s_SnapGuides[0];

            return(snapGuideCollection.SnapToGuides(value, snapDistance));
        }
All Usage Examples Of UnityEditor.SnapGuideCollection::SnapToGuides