internal static Vector2 Snap(List <SnapEdge> sourceEdges, List <SnapEdge> edgesToSnapAgainst, List <KeyValuePair <SnapEdge, SnapEdge> >[] activeEdges)
{
Vector2 zero = Vector2.zero;
float num = 10f;
activeEdges[0].Clear();
activeEdges[1].Clear();
float[] numArray1 = new float[2] {
num, num
};
float[] numArray2 = new float[2];
using (List <SnapEdge> .Enumerator enumerator = sourceEdges.GetEnumerator())
{
while (enumerator.MoveNext())
{
SnapEdge current = enumerator.Current;
int index = current.EdgeCoordinateIndex();
SnapEdge.Snap(current, edgesToSnapAgainst, ref numArray1[index], ref numArray2[index], activeEdges[index]);
}
}
zero.x = numArray2[0];
zero.y = numArray2[1];
return(zero);
}