UnityEditor.SkinnedMeshRendererEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            this.OnBlendShapeUI();
            EditorGUILayout.PropertyField(this.m_CastShadows, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_ReceiveShadows, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_MotionVectors, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Materials, true, new GUILayoutOption[0]);
            base.RenderProbeFields();
            Editor.DrawPropertiesExcluding(base.serializedObject, this.m_ExcludedProperties);
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(this.m_AABB, new GUIContent("Bounds"), new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                this.m_DirtyAABB.boolValue = false;
            }
            base.serializedObject.ApplyModifiedProperties();
        }