private void InitializeLightingFields()
{
this.m_Lighting = new LightingSettingsInspector(base.serializedObject);
this.m_Lighting.showSettings = EditorPrefs.GetBool("MeshRendererEditor.Lighting.ShowSettings", false);
this.m_Lighting.showChartingSettings = SessionState.GetBool("MeshRendererEditor.Lighting.ShowChartingSettings", true);
this.m_Lighting.showLightmapSettings = SessionState.GetBool("MeshRendererEditor.Lighting.ShowLightmapSettings", true);
}