UnityEditor.ScriptReloadProperties.ManagedStore C# (CSharp) Method

ManagedStore() private method

private ManagedStore ( ) : void
return void
        private void ManagedStore()
        {
            this.EditorGUI_IsActuallEditing = EditorGUI.RecycledTextEditor.s_ActuallyEditing;
            this.EditorGUI_TextEditor_cursorIndex = EditorGUI.s_RecycledEditor.cursorIndex;
            this.EditorGUI_TextEditor_selectIndex = EditorGUI.s_RecycledEditor.selectIndex;
            this.EditorGUI_TextEditor_controlID = EditorGUI.s_RecycledEditor.controlID;
            this.EditorGUI_TextEditor_hasHorizontalCursorPos = EditorGUI.s_RecycledEditor.hasHorizontalCursorPos;
            this.EditorGUI_TextEditor_scrollOffset = EditorGUI.s_RecycledEditor.scrollOffset;
            this.EditorGUI_TextEditor_hasFocus = EditorGUI.s_RecycledEditor.m_HasFocus;
            this.EditorGUI_TextEditor_graphicalCursorPos = EditorGUI.s_RecycledEditor.graphicalCursorPos;
            this.EditorGUI_TextEditor_content = EditorGUI.s_RecycledEditor.text;
            this.EditorGUI_Current_Editing_String = EditorGUI.s_RecycledCurrentEditingString;
            this.EditorGUI_DelayedTextEditor_cursorIndex = EditorGUI.s_DelayedTextEditor.cursorIndex;
            this.EditorGUI_DelayedTextEditor_selectIndex = EditorGUI.s_DelayedTextEditor.selectIndex;
            this.EditorGUI_DelayedTextEditor_controlID = EditorGUI.s_DelayedTextEditor.controlID;
            this.EditorGUI_DelayedTextEditor_hasHorizontalCursorPos = EditorGUI.s_DelayedTextEditor.hasHorizontalCursorPos;
            this.EditorGUI_DelayedTextEditor_scrollOffset = EditorGUI.s_DelayedTextEditor.scrollOffset;
            this.EditorGUI_DelayedTextEditor_hasFocus = EditorGUI.s_DelayedTextEditor.m_HasFocus;
            this.EditorGUI_DelayedTextEditor_graphicalCursorPos = EditorGUI.s_DelayedTextEditor.graphicalCursorPos;
            this.EditorGUI_DelayedTextEditor_content = EditorGUI.s_DelayedTextEditor.text;
            this.EditorGUI_DelayedControlThatHadFocusValue = EditorGUI.s_DelayedTextEditor.controlThatHadFocusValue;
        }

Usage Example

        private static ScriptReloadProperties Store()
        {
            ScriptReloadProperties instance = ScriptableObject.CreateInstance <ScriptReloadProperties>();

            instance.hideFlags = HideFlags.HideAndDontSave;
            instance.ManagedStore();
            return(instance);
        }
All Usage Examples Of UnityEditor.ScriptReloadProperties::ManagedStore