UnityEditor.SavedGUIState.INTERNAL_CALL_Internal_ApplySavedGUIState C# (CSharp) Method

INTERNAL_CALL_Internal_ApplySavedGUIState() private method

private INTERNAL_CALL_Internal_ApplySavedGUIState ( IntPtr state, Vector2 &screenManagerSize ) : void
state System.IntPtr
screenManagerSize Vector2
return void
        private static extern void INTERNAL_CALL_Internal_ApplySavedGUIState(IntPtr state, ref Vector2 screenManagerSize);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 private static void Internal_ApplySavedGUIState(IntPtr state, Vector2 screenManagerSize)
 {
     SavedGUIState.INTERNAL_CALL_Internal_ApplySavedGUIState(state, ref screenManagerSize);
 }