UnityEditor.SavedFilter.SavedFilter C# (CSharp) Method

SavedFilter() public method

public SavedFilter ( string name, SearchFilter filter, int depth, float previewSize ) : System
name string
filter SearchFilter
depth int
previewSize float
return System
        public SavedFilter(string name, SearchFilter filter, int depth, float previewSize)
        {
            this.m_Name = name;
            this.m_Depth = depth;
            this.m_Filter = filter;
            this.m_PreviewSize = previewSize;
        }
    }
SavedFilter