UnityEditor.SavedBool.Load C# (CSharp) Method

Load() private method

private Load ( ) : void
return void
        private void Load()
        {
            if (!this.m_Loaded)
            {
                this.m_Loaded = true;
                this.m_Value = EditorPrefs.GetBool(this.m_Name, this.value);
            }
        }