public RendererModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "ParticleSystemRenderer", displayName, ModuleUI.VisibilityState.VisibleAndFolded)
{
this.m_Meshes = new SerializedProperty[4];
base.m_ToolTip = "Specifies how the particles are rendered.";
}