UnityEditor.RendererModuleUI.RendererModuleUI C# (CSharp) Method

RendererModuleUI() public method

public RendererModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public RendererModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "ParticleSystemRenderer", displayName, ModuleUI.VisibilityState.VisibleAndFolded)
        {
            this.m_Meshes = new SerializedProperty[4];
            base.m_ToolTip = "Specifies how the particles are rendered.";
        }