UnityEditor.RendererEditorBase.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public virtual void OnEnable()
        {
            this.m_SortingOrder = base.serializedObject.FindProperty("m_SortingOrder");
            this.m_SortingLayerID = base.serializedObject.FindProperty("m_SortingLayerID");
        }