UnityEditor.ProjectBrowserColumnOneTreeViewGUI.GetListAreaGridSize C# (CSharp) Method

GetListAreaGridSize() public static method

public static GetListAreaGridSize ( ) : float
return float
        public static float GetListAreaGridSize()
        {
            float listAreaGridSize = -1f;
            if (ProjectBrowser.s_LastInteractedProjectBrowser != null)
            {
                listAreaGridSize = ProjectBrowser.s_LastInteractedProjectBrowser.listAreaGridSize;
            }
            return listAreaGridSize;
        }

Usage Example

        public override DragAndDropVisualMode DoDrag(TreeViewItem parentItem, TreeViewItem targetItem, bool perform, TreeViewDragging.DropPosition dropPos)
        {
            if (targetItem == null)
            {
                return(DragAndDropVisualMode.None);
            }
            object genericData = DragAndDrop.GetGenericData(ProjectWindowUtil.k_DraggingFavoriteGenericData);

            if (genericData != null)
            {
                int instanceID = (int)genericData;
                if ((targetItem is SearchFilterTreeItem) && (parentItem is SearchFilterTreeItem))
                {
                    bool flag = SavedSearchFilters.CanMoveSavedFilter(instanceID, parentItem.id, targetItem.id, dropPos == TreeViewDragging.DropPosition.Below);
                    if (flag && perform)
                    {
                        SavedSearchFilters.MoveSavedFilter(instanceID, parentItem.id, targetItem.id, dropPos == TreeViewDragging.DropPosition.Below);
                        int[] selectedIDs = new int[] { instanceID };
                        base.m_TreeView.SetSelection(selectedIDs, false);
                        base.m_TreeView.NotifyListenersThatSelectionChanged();
                    }
                    return(!flag ? DragAndDropVisualMode.None : DragAndDropVisualMode.Copy);
                }
                return(DragAndDropVisualMode.None);
            }
            if ((targetItem is SearchFilterTreeItem) && (parentItem is SearchFilterTreeItem))
            {
                string str = DragAndDrop.GetGenericData(ProjectWindowUtil.k_IsFolderGenericData) as string;
                if (str != "isFolder")
                {
                    return(DragAndDropVisualMode.None);
                }
                if (perform)
                {
                    UnityEngine.Object[] objectReferences = DragAndDrop.objectReferences;
                    if (objectReferences.Length > 0)
                    {
                        string assetPath = AssetDatabase.GetAssetPath(objectReferences[0].GetInstanceID());
                        if (!string.IsNullOrEmpty(assetPath))
                        {
                            string       name   = new DirectoryInfo(assetPath).Name;
                            SearchFilter filter = new SearchFilter();
                            filter.folders = new string[] { assetPath };
                            bool  addAsChild       = targetItem == parentItem;
                            float listAreaGridSize = ProjectBrowserColumnOneTreeViewGUI.GetListAreaGridSize();
                            int   num3             = SavedSearchFilters.AddSavedFilterAfterInstanceID(name, filter, listAreaGridSize, targetItem.id, addAsChild);
                            int[] numArray2        = new int[] { num3 };
                            base.m_TreeView.SetSelection(numArray2, false);
                            base.m_TreeView.NotifyListenersThatSelectionChanged();
                        }
                        else
                        {
                            Debug.Log("Could not get asset path from id " + objectReferences[0].GetInstanceID());
                        }
                    }
                }
                return(DragAndDropVisualMode.Copy);
            }
            return(base.DoDrag(parentItem, targetItem, perform, dropPos));
        }
All Usage Examples Of UnityEditor.ProjectBrowserColumnOneTreeViewGUI::GetListAreaGridSize