UnityEditor.PreviewResizer.SetExpanded C# (CSharp) Method

SetExpanded() public method

public SetExpanded ( bool expanded ) : void
expanded bool
return void
        public void SetExpanded(bool expanded)
        {
            this.m_CachedPref = Mathf.Abs(this.m_CachedPref) * (!expanded ? ((float) (-1)) : ((float) 1));
            EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref);
        }