UnityEditor.PresetLibrary.GetName C# (CSharp) Method

GetName() public abstract method

public abstract GetName ( int index ) : string
index int
return string
        public abstract string GetName(int index);
        public abstract object GetPreset(int index);

Usage Example

        private void DrawPresets(string libraryPath)
        {
            if (GUIClip.visibleRect.width > 0)
            {
                m_LastRepaintedWidth = GUIClip.visibleRect.width;
            }

            if (m_LastRepaintedWidth < 0)
            {
                GUILayoutUtility.GetRect(1, 1); // Ensure consistent call
                HandleUtility.Repaint();        // Wait until we have a proper width
                return;
            }

            PresetLibrary lib = PresetLibraryManager.instance.GetLibrary(m_SaveLoadHelper, libraryPath) as PresetLibrary;

            if (lib == null)
            {
                Debug.Log("Could not load preset library '" + libraryPath + "'");
                return;
            }

            SetupGrid(m_LastRepaintedWidth, lib.Count(), itemViewMode);


            int   showNumPresets   = Mathf.Min(lib.Count(), maxShowNumPresets);
            int   hiddenNumPresets = lib.Count() - showNumPresets;
            float contentHeight    = m_Grid.CalcRect(showNumPresets - 1, 0f).yMax + (hiddenNumPresets > 0 ? 20f : 0f);

            Rect reservedRect = GUILayoutUtility.GetRect(1, contentHeight);

            float spaceBetweenPresetAndText = presetSize.x + 6f;

            for (int index = 0; index < showNumPresets; ++index)
            {
                Rect r          = m_Grid.CalcRect(index, reservedRect.y);
                Rect presetRect = new Rect(r.x, r.y, presetSize.x, presetSize.y);
                lib.Draw(presetRect, index);
                if (itemViewMode == PresetLibraryEditorState.ItemViewMode.List)
                {
                    Rect   nameRect = new Rect(r.x + spaceBetweenPresetAndText, r.y, r.width - spaceBetweenPresetAndText, r.height);
                    string name     = lib.GetName(index);
                    GUI.Label(nameRect, name);
                }
            }
            if (hiddenNumPresets > 0)
            {
                Rect textRect = new Rect(m_Grid.CalcRect(0, 0).x, reservedRect.y + contentHeight - 20f, reservedRect.width, 20f);
                GUI.Label(textRect, string.Format("+ {0} more...", hiddenNumPresets));
            }
        }
All Usage Examples Of UnityEditor.PresetLibrary::GetName