Instantiates the given prefab in a given scene.
public static Object InstantiatePrefab(Object target) { return InternalInstantiatePrefab(target, EditorSceneManager.GetTargetSceneForNewGameObjects()); }
public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target) { return(PrefabUtility.InstantiatePrefab(target)); }