UnityEditor.PrefKey.Load C# (CSharp) Method

Load() public method

public Load ( ) : void
return void
        public void Load()
        {
            if (!this.m_Loaded)
            {
                this.m_Loaded = true;
                this.m_event = Event.KeyboardEvent(this.m_Shortcut);
                PrefKey key = Settings.Get<PrefKey>(this.m_name, this);
                this.m_name = key.Name;
                this.m_event = key.KeyboardEvent;
            }
        }