UnityEditor.PrefColor.Load C# (CSharp) Method

Load() public method

public Load ( ) : void
return void
        public void Load()
        {
            if (!this.m_Loaded)
            {
                this.m_Loaded = true;
                PrefColor color = Settings.Get<PrefColor>(this.m_name, this);
                this.m_name = color.Name;
                this.m_color = color.Color;
            }
        }