UnityEditor.PostprocessScene.UnityBuildPostprocessor.OnPostprocessScene C# (CSharp) Method

OnPostprocessScene() private method

private OnPostprocessScene ( ) : void
return void
            public static void OnPostprocessScene()
            {
                int num;
                int num2;
                PlayerSettings.GetBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget, out num, out num2);
                if (num != 0)
                {
                    InternalStaticBatchingUtility.Combine(null, true, true);
                }
            }
        }
PostprocessScene.UnityBuildPostprocessor