UnityEditor.PopupWindowContentForNewLibrary.KeyboardHandling C# (CSharp) Method

KeyboardHandling() private method

private KeyboardHandling ( EditorWindow editorWindow ) : void
editorWindow EditorWindow
return void
        private void KeyboardHandling(EditorWindow editorWindow)
        {
            Event current = Event.current;
            if (current.type == EventType.KeyDown)
            {
                switch (current.keyCode)
                {
                    case KeyCode.KeypadEnter:
                    case KeyCode.Return:
                        this.CreateLibraryAndCloseWindow(editorWindow);
                        break;

                    case KeyCode.Escape:
                        editorWindow.Close();
                        break;
                }
            }
        }