UnityEditor.PolygonEditor.INTERNAL_CALL_TestPointMove C# (CSharp) Method

INTERNAL_CALL_TestPointMove() private method

private INTERNAL_CALL_TestPointMove ( int pathIndex, int pointIndex, Vector2 &movePosition, bool &leftIntersect, bool &rightIntersect, bool loop ) : void
pathIndex int
pointIndex int
movePosition Vector2
leftIntersect bool
rightIntersect bool
loop bool
return void
        private static extern void INTERNAL_CALL_TestPointMove(int pathIndex, int pointIndex, ref Vector2 movePosition, out bool leftIntersect, out bool rightIntersect, bool loop);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

示例#1
0
 public static void TestPointMove(int pathIndex, int pointIndex, Vector2 movePosition, out bool leftIntersect, out bool rightIntersect, bool loop)
 {
     PolygonEditor.INTERNAL_CALL_TestPointMove(pathIndex, pointIndex, ref movePosition, out leftIntersect, out rightIntersect, loop);
 }