UnityEditor.PolygonCollider2DEditor.HandleDragAndDrop C# (CSharp) Method

HandleDragAndDrop() private method

private HandleDragAndDrop ( Rect targetRect ) : void
targetRect UnityEngine.Rect
return void
        private void HandleDragAndDrop(Rect targetRect)
        {
            if (((Event.current.type == EventType.DragPerform) || (Event.current.type == EventType.DragUpdated)) && targetRect.Contains(Event.current.mousePosition))
            {
                if (<>f__am$cache0 == null)
                {
                    <>f__am$cache0 = new Func<Object, bool>(null, (IntPtr) <HandleDragAndDrop>m__0);
PolygonCollider2DEditor