UnityEditor.PlaceTreeWizard.OnWizardCreate C# (CSharp) Method

OnWizardCreate() private method

private OnWizardCreate ( ) : void
return void
        private void OnWizardCreate()
        {
            if (this.numberOfTrees > 0xf4240)
            {
                base.isValid = false;
                base.errorString = string.Format("Mass placing more than {0} trees is not supported", 0xf4240);
                Debug.LogError(base.errorString);
            }
            else
            {
                TreePainter.MassPlaceTrees(base.m_Terrain.terrainData, this.numberOfTrees, true, this.keepExistingTrees);
                base.m_Terrain.Flush();
            }
        }
    }