UnityEditor.PackageUtility.BuildExportPackageItemsList C# (CSharp) Method

BuildExportPackageItemsList() private method

private BuildExportPackageItemsList ( string guids, bool dependencies ) : UnityEditor.ExportPackageItem[]
guids string
dependencies bool
return UnityEditor.ExportPackageItem[]
        public static extern ExportPackageItem[] BuildExportPackageItemsList(string[] guids, bool dependencies);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 internal static IEnumerable <ExportPackageItem> GetAssetItemsForExport(ICollection <string> guids, bool includeDependencies)
 {
     if (guids.Count == 0)
     {
         string[] collection = new string[0];
         guids = new HashSet <string>(AssetServer.CollectAllChildren(AssetServer.GetRootGUID(), collection));
     }
     ExportPackageItem[] itemArray = PackageUtility.BuildExportPackageItemsList(guids.ToArray <string>(), includeDependencies);
     if (includeDependencies)
     {
         if (< > f__am$cache0 == null)
         {
All Usage Examples Of UnityEditor.PackageUtility::BuildExportPackageItemsList