UnityEditor.PackageImport.BottomArea C# (CSharp) Method

BottomArea() private method

private BottomArea ( ) : void
return void
        private void BottomArea()
        {
            GUILayout.BeginVertical(ms_Constants.bottomBarBg, new GUILayoutOption[0]);
            GUILayout.Space(8f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(50f) };
            if (GUILayout.Button(EditorGUIUtility.TextContent("All"), options))
            {
                this.m_Tree.SetAllEnabled(1);
            }
            GUILayoutOption[] optionArray2 = new GUILayoutOption[] { GUILayout.Width(50f) };
            if (GUILayout.Button(EditorGUIUtility.TextContent("None"), optionArray2))
            {
                this.m_Tree.SetAllEnabled(0);
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(EditorGUIUtility.TextContent("Cancel"), new GUILayoutOption[0]))
            {
                base.Close();
                GUIUtility.ExitGUI();
            }
            if (GUILayout.Button(EditorGUIUtility.TextContent("Import"), new GUILayoutOption[0]))
            {
                if (this.m_Assets != null)
                {
                    AssetServer.ImportPackageStep2(this.m_Assets);
                }
                base.Close();
                GUIUtility.ExitGUI();
            }
            GUILayout.Space(10f);
            GUILayout.EndHorizontal();
            GUILayout.Space(5f);
            GUILayout.EndVertical();
        }