UnityEditor.PackageExport.BottomArea C# (CSharp) Method

BottomArea() private method

private BottomArea ( ) : void
return void
        private void BottomArea()
        {
            GUILayout.BeginVertical(Styles.bottomBarBg, new GUILayoutOption[0]);
            GUILayout.Space(8f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(50f) };
            if (GUILayout.Button(Styles.allText, options))
            {
                this.m_Tree.SetAllEnabled(1);
            }
            GUILayoutOption[] optionArray2 = new GUILayoutOption[] { GUILayout.Width(50f) };
            if (GUILayout.Button(Styles.noneText, optionArray2))
            {
                this.m_Tree.SetAllEnabled(0);
            }
            GUILayout.Space(10f);
            EditorGUI.BeginChangeCheck();
            this.m_IncludeDependencies = GUILayout.Toggle(this.m_IncludeDependencies, Styles.includeDependenciesText, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                this.RefreshAssetList();
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(EditorGUIUtility.TextContent("Export..."), new GUILayoutOption[0]))
            {
                this.Export();
                GUIUtility.ExitGUI();
            }
            GUILayout.Space(10f);
            GUILayout.EndHorizontal();
            GUILayout.Space(5f);
            GUILayout.EndVertical();
        }