UnityEditor.OcclusionAreaEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Object = new SerializedObject(base.target);
            this.m_Size = base.serializedObject.FindProperty("m_Size");
            this.m_Center = base.serializedObject.FindProperty("m_Center");
        }