UnityEditor.NetworkTransformEditor.Init C# (CSharp) Method

Init() public method

public Init ( ) : void
return void
        public void Init()
        {
            if (!this.m_Initialized)
            {
                this.m_Initialized = true;
                this.m_SyncTransform = base.target as NetworkTransform;
                if (this.m_SyncTransform.transformSyncMode == NetworkTransform.TransformSyncMode.SyncNone)
                {
                    if (this.m_SyncTransform.GetComponent<Rigidbody>() != null)
                    {
                        this.m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncRigidbody3D;
                        this.m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
                        EditorUtility.SetDirty(this.m_SyncTransform);
                    }
                    else if (this.m_SyncTransform.GetComponent<Rigidbody2D>() != null)
                    {
                        this.m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncRigidbody2D;
                        this.m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisZ;
                        EditorUtility.SetDirty(this.m_SyncTransform);
                    }
                    else if (this.m_SyncTransform.GetComponent<CharacterController>() != null)
                    {
                        this.m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncCharacterController;
                        this.m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
                        EditorUtility.SetDirty(this.m_SyncTransform);
                    }
                    else
                    {
                        this.m_SyncTransform.transformSyncMode = NetworkTransform.TransformSyncMode.SyncTransform;
                        this.m_SyncTransform.syncRotationAxis = NetworkTransform.AxisSyncMode.AxisXYZ;
                        EditorUtility.SetDirty(this.m_SyncTransform);
                    }
                }
                this.m_TransformSyncMode = base.serializedObject.FindProperty("m_TransformSyncMode");
                this.m_MovementTheshold = base.serializedObject.FindProperty("m_MovementTheshold");
                this.m_SnapThreshold = base.serializedObject.FindProperty("m_SnapThreshold");
                this.m_InterpolateRotation = base.serializedObject.FindProperty("m_InterpolateRotation");
                this.m_InterpolateMovement = base.serializedObject.FindProperty("m_InterpolateMovement");
                this.m_RotationSyncCompression = base.serializedObject.FindProperty("m_RotationSyncCompression");
                this.m_SyncSpin = base.serializedObject.FindProperty("m_SyncSpin");
                this.m_NetworkSendIntervalProperty = base.serializedObject.FindProperty("m_SendInterval");
                this.m_NetworkSendIntervalLabel = new GUIContent("Network Send Rate (seconds)", "Number of network updates per second");
                EditorGUI.indentLevel++;
                this.m_MovementThesholdLabel = new GUIContent("Movement Threshold");
                this.m_SnapThresholdLabel = new GUIContent("Snap Threshold");
                this.m_InterpolateRotationLabel = new GUIContent("Interpolate Rotation Factor");
                this.m_InterpolateMovementLabel = new GUIContent("Interpolate Movement Factor");
                this.m_RotationSyncCompressionLabel = new GUIContent("Compress Rotation");
                this.m_SyncSpinLabel = new GUIContent("Sync Angular Velocity");
                EditorGUI.indentLevel--;
            }
        }