UnityEditor.NetworkManagerEditor.ChannelAddButton C# (CSharp) Method

ChannelAddButton() private method

private ChannelAddButton ( Rect rect, ReorderableList list ) : void
rect UnityEngine.Rect
list UnityEditorInternal.ReorderableList
return void
        internal void ChannelAddButton(Rect rect, ReorderableList list)
        {
            this.m_ChannelListProperty.arraySize++;
            this.m_ChannelListProperty.GetArrayElementAtIndex(this.m_ChannelListProperty.arraySize - 1).enumValueIndex = 5;
            list.index = this.m_ChannelListProperty.arraySize - 1;
        }