UnityEditor.NetworkDetailStats.SetStat C# (CSharp) Method

SetStat() public static method

public static SetStat ( NetworkDirection direction, short msgId, string entryName, int amount ) : void
direction NetworkDirection
msgId short
entryName string
amount int
return void
        public static void SetStat(NetworkDirection direction, short msgId, string entryName, int amount)
        {
            NetworkOperationDetails details;
            if (m_NetworkOperations.ContainsKey(msgId))
            {
                details = m_NetworkOperations[msgId];
            }
            else
            {
                details = new NetworkOperationDetails {
                    MsgId = msgId
                };
                m_NetworkOperations[msgId] = details;
            }
            details.SetStat(direction, entryName, amount);
        }