UnityEditor.NetworkDetailStats.NetworkOperationDetails.SetStat C# (CSharp) Method

SetStat() public method

public SetStat ( NetworkDetailStats direction, string entryName, int amount ) : void
direction NetworkDetailStats
entryName string
amount int
return void
            public void SetStat(NetworkDetailStats.NetworkDirection direction, string entryName, int amount)
            {
                NetworkDetailStats.NetworkOperationEntryDetails details;
                if (this.m_Entries.ContainsKey(entryName))
                {
                    details = this.m_Entries[entryName];
                }
                else
                {
                    details = new NetworkDetailStats.NetworkOperationEntryDetails {
                        m_EntryName = entryName
                    };
                    this.m_Entries[entryName] = details;
                }
                details.AddStat(direction, amount);
                if (direction != NetworkDetailStats.NetworkDirection.Incoming)
                {
                    if (direction == NetworkDetailStats.NetworkDirection.Outgoing)
                    {
                        this.totalOut = amount;
                    }
                }
                else
                {
                    this.totalIn = amount;
                }
            }
        }
NetworkDetailStats.NetworkOperationDetails