UnityEditor.NavMeshObstacleInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Shape = base.serializedObject.FindProperty("m_Shape");
            this.m_Center = base.serializedObject.FindProperty("m_Center");
            this.m_Extents = base.serializedObject.FindProperty("m_Extents");
            this.m_Carve = base.serializedObject.FindProperty("m_Carve");
            this.m_MoveThreshold = base.serializedObject.FindProperty("m_MoveThreshold");
            this.m_TimeToStationary = base.serializedObject.FindProperty("m_TimeToStationary");
            this.m_CarveOnlyStationary = base.serializedObject.FindProperty("m_CarveOnlyStationary");
        }
NavMeshObstacleInspector