internal override void OnHeaderControlsGUI()
{
TextAsset target = this.assetEditor.target as TextAsset;
GUILayout.FlexibleSpace();
if (GUILayout.Button("Open...", EditorStyles.miniButton, new GUILayoutOption[0]))
{
AssetDatabase.OpenAsset(target);
GUIUtility.ExitGUI();
}
if ((target is MonoScript) && GUILayout.Button("Execution Order...", EditorStyles.miniButton, new GUILayoutOption[0]))
{
EditorApplication.ExecuteMenuItem("Edit/Project Settings/Script Execution Order");
GUIUtility.ExitGUI();
}
}