UnityEditor.MonoScriptImporterInspector.OnHeaderControlsGUI C# (CSharp) Method

OnHeaderControlsGUI() private method

private OnHeaderControlsGUI ( ) : void
return void
        internal override void OnHeaderControlsGUI()
        {
            TextAsset target = this.assetEditor.target as TextAsset;
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Open...", EditorStyles.miniButton, new GUILayoutOption[0]))
            {
                AssetDatabase.OpenAsset(target);
                GUIUtility.ExitGUI();
            }
            if ((target is MonoScript) && GUILayout.Button("Execution Order...", EditorStyles.miniButton, new GUILayoutOption[0]))
            {
                EditorApplication.ExecuteMenuItem("Edit/Project Settings/Script Execution Order");
                GUIUtility.ExitGUI();
            }
        }