UnityEditor.MonoProcessRunner.ReadOutput C# (CSharp) Method

ReadOutput() private method

private ReadOutput ( object process ) : void
process object
return void
        private void ReadOutput(object process)
        {
            Process process2 = process as Process;
            try
            {
                using (StreamReader reader = process2.StandardOutput)
                {
                    this.Output.Append(reader.ReadToEnd());
                }
            }
            catch (ThreadAbortException)
            {
            }
        }