UnityEditor.ModelImporterModelEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        internal virtual void OnEnable()
        {
            this.m_ImportMaterials = base.serializedObject.FindProperty("m_ImportMaterials");
            this.m_MaterialName = base.serializedObject.FindProperty("m_MaterialName");
            this.m_MaterialSearch = base.serializedObject.FindProperty("m_MaterialSearch");
            this.m_GlobalScale = base.serializedObject.FindProperty("m_GlobalScale");
            this.m_FileScale = base.serializedObject.FindProperty("m_FileScale");
            this.m_MeshCompression = base.serializedObject.FindProperty("m_MeshCompression");
            this.m_ImportBlendShapes = base.serializedObject.FindProperty("m_ImportBlendShapes");
            this.m_AddColliders = base.serializedObject.FindProperty("m_AddColliders");
            this.m_SwapUVChannels = base.serializedObject.FindProperty("swapUVChannels");
            this.m_GenerateSecondaryUV = base.serializedObject.FindProperty("generateSecondaryUV");
            this.m_SecondaryUVAngleDistortion = base.serializedObject.FindProperty("secondaryUVAngleDistortion");
            this.m_SecondaryUVAreaDistortion = base.serializedObject.FindProperty("secondaryUVAreaDistortion");
            this.m_SecondaryUVHardAngle = base.serializedObject.FindProperty("secondaryUVHardAngle");
            this.m_SecondaryUVPackMargin = base.serializedObject.FindProperty("secondaryUVPackMargin");
            this.m_NormalSmoothAngle = base.serializedObject.FindProperty("normalSmoothAngle");
            this.m_SplitTangentsAcrossSeams = base.serializedObject.FindProperty("splitTangentsAcrossUV");
            this.m_NormalImportMode = base.serializedObject.FindProperty("normalImportMode");
            this.m_TangentImportMode = base.serializedObject.FindProperty("tangentImportMode");
            this.m_OptimizeMeshForGPU = base.serializedObject.FindProperty("optimizeMeshForGPU");
            this.m_IsReadable = base.serializedObject.FindProperty("m_IsReadable");
            this.m_KeepQuads = base.serializedObject.FindProperty("keepQuads");
            this.UpdateShowAllMaterialNameOptions();
        }