UnityEditor.ModelImporterEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        internal override void OnEnable()
        {
            if (base.m_SubEditorTypes == null)
            {
                base.m_SubEditorTypes = new Type[] { typeof(ModelImporterModelEditor), typeof(ModelImporterRigEditor), typeof(ModelImporterClipEditor) };
                base.m_SubEditorNames = new string[] { "Model", "Rig", "Animations" };
            }
            base.OnEnable();
        }
ModelImporterEditor