UnityEditor.MaterialPropertyHandler.GetHandler C# (CSharp) Method

GetHandler() static private method

static private GetHandler ( Shader shader, string name ) : MaterialPropertyHandler
shader UnityEngine.Shader
name string
return MaterialPropertyHandler
        internal static MaterialPropertyHandler GetHandler(Shader shader, string name)
        {
            MaterialPropertyHandler shaderPropertyHandler;
            if (shader == null)
            {
                return null;
            }
            string propertyString = GetPropertyString(shader, name);
            if (!s_PropertyHandlers.TryGetValue(propertyString, out shaderPropertyHandler))
            {
                shaderPropertyHandler = GetShaderPropertyHandler(shader, name);
                if ((shaderPropertyHandler != null) && shaderPropertyHandler.IsEmpty())
                {
                    shaderPropertyHandler = null;
                }
                s_PropertyHandlers[propertyString] = shaderPropertyHandler;
            }
            return shaderPropertyHandler;
        }