UnityEditor.MaterialPropertyDrawer.GetPropertyHeight C# (CSharp) Method

GetPropertyHeight() public method

Override this method to specify how tall the GUI for this property is in pixels.

public GetPropertyHeight ( MaterialProperty prop, string label, MaterialEditor editor ) : float
prop MaterialProperty The MaterialProperty to make the custom GUI for.
label string The label of this property.
editor MaterialEditor Current material editor.
return float
        public virtual float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
        {
            return 16f;
        }

Usage Example

        public void OnGUI(ref Rect position, MaterialProperty prop, string label, MaterialEditor editor)
        {
            float height = position.height;

            position.height = 0.0f;
            if (this.m_DecoratorDrawers != null)
            {
                using (List <MaterialPropertyDrawer> .Enumerator enumerator = this.m_DecoratorDrawers.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        MaterialPropertyDrawer current = enumerator.Current;
                        position.height = current.GetPropertyHeight(prop, label, editor);
                        float labelWidth = EditorGUIUtility.labelWidth;
                        float fieldWidth = EditorGUIUtility.fieldWidth;
                        current.OnGUI(position, prop, label, editor);
                        EditorGUIUtility.labelWidth = labelWidth;
                        EditorGUIUtility.fieldWidth = fieldWidth;
                        position.y += position.height;
                        height     -= position.height;
                    }
                }
            }
            position.height = height;
            if (this.m_PropertyDrawer == null)
            {
                return;
            }
            float labelWidth1 = EditorGUIUtility.labelWidth;
            float fieldWidth1 = EditorGUIUtility.fieldWidth;

            this.m_PropertyDrawer.OnGUI(position, prop, label, editor);
            EditorGUIUtility.labelWidth = labelWidth1;
            EditorGUIUtility.fieldWidth = fieldWidth1;
        }
All Usage Examples Of UnityEditor.MaterialPropertyDrawer::GetPropertyHeight