protected virtual void OnToolGUI(SceneView view)
{
if ((Selection.activeTransform != null) && !Tools.s_Hidden)
{
bool disabled = (!Tools.s_Hidden && EditorApplication.isPlaying) && GameObjectUtility.ContainsStatic(Selection.gameObjects);
EditorGUI.BeginDisabledGroup(disabled);
Vector3 handlePosition = Tools.handlePosition;
this.ToolGUI(view, handlePosition, disabled);
Handles.ShowStaticLabelIfNeeded(handlePosition);
EditorGUI.EndDisabledGroup();
}
}