UnityEditor.MainWindow.ChildrenMinMaxChanged C# (CSharp) Method

ChildrenMinMaxChanged() protected method

protected ChildrenMinMaxChanged ( ) : void
return void
        protected override void ChildrenMinMaxChanged()
        {
            if (base.children.Length == 3)
            {
                Toolbar toolbar = (Toolbar) base.children[0];
                base.SetMinMaxSizes(new Vector2(770f, (toolbar.CalcHeight() + 20f) + base.children[1].minSize.y), new Vector2(10000f, 10000f));
            }
            base.ChildrenMinMaxChanged();
        }