UnityEditor.MainView.ChildrenMinMaxChanged C# (CSharp) Method

ChildrenMinMaxChanged() protected method

protected ChildrenMinMaxChanged ( ) : void
return void
        protected override void ChildrenMinMaxChanged()
        {
            if (base.children.Length == 3)
            {
                Toolbar toolbar = (Toolbar) base.children[0];
                Vector2 min = new Vector2(kMinSize.x, Mathf.Max(kMinSize.y, (toolbar.CalcHeight() + 20f) + base.children[1].minSize.y));
                base.SetMinMaxSizes(min, kMaxSize);
            }
            base.ChildrenMinMaxChanged();
        }