UnityEditor.Lightmapping.Cancel C# (CSharp) Method

Cancel() private method

private Cancel ( ) : void
return void
        public static extern void Cancel();
        /// <summary>

Usage Example

示例#1
0
        void Buttons()
        {
            InitLightmapSettings();

            m_LightmapSettings.Update();

            using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
            {
                if (Lightmapping.lightingDataAsset && !Lightmapping.lightingDataAsset.isValid)
                {
                    EditorGUILayout.HelpBox(Lightmapping.lightingDataAsset.validityErrorMessage, MessageType.Warning);
                }

                EditorGUILayout.Space();
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();

                Rect rect = GUILayoutUtility.GetRect(Styles.ContinuousBakeLabel, GUIStyle.none);
                EditorGUI.BeginProperty(rect, Styles.ContinuousBakeLabel, m_WorkflowMode);

                bool iterative = m_WorkflowMode.intValue == (int)Lightmapping.GIWorkflowMode.Iterative;

                // Continous mode checkbox
                EditorGUI.BeginChangeCheck();
                iterative = GUILayout.Toggle(iterative, Styles.ContinuousBakeLabel);

                if (EditorGUI.EndChangeCheck())
                {
                    m_WorkflowMode.intValue = (int)(iterative ? Lightmapping.GIWorkflowMode.Iterative : Lightmapping.GIWorkflowMode.OnDemand);
                }

                EditorGUI.EndProperty();

                using (new EditorGUI.DisabledScope(iterative))
                {
                    // Bake button if we are not currently baking
                    bool showBakeButton = iterative || !Lightmapping.isRunning;
                    if (showBakeButton)
                    {
                        if (EditorGUI.ButtonWithDropdownList(Styles.BuildLabel, Styles.BakeModeStrings, BakeDropDownCallback, GUILayout.Width(170)))
                        {
                            DoBake();

                            // DoBake could've spawned a save scene dialog. This breaks GUI on mac (Case 490388).
                            // We work around this with an ExitGUI here.
                            GUIUtility.ExitGUI();
                        }
                    }
                    // Cancel button if we are currently baking
                    else
                    {
                        // Only show Force Stop when using the PathTracer backend
                        if (LightmapEditorSettings.lightmapper == LightmapEditorSettings.Lightmapper.ProgressiveCPU &&
                            m_EnabledBakedGI.boolValue &&
                            GUILayout.Button("Force Stop", GUILayout.Width(Styles.ButtonWidth)))
                        {
                            Lightmapping.ForceStop();
                        }
                        if (GUILayout.Button("Cancel", GUILayout.Width(Styles.ButtonWidth)))
                        {
                            Lightmapping.Cancel();
                        }
                    }
                }

                GUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }

            m_LightmapSettings.ApplyModifiedProperties();
        }
All Usage Examples Of UnityEditor.Lightmapping::Cancel